Midway through February of last year, the good folks at Lionsgate invited about half-a-dozen members of the online press (myself included) out to New Orleans, where director Gavin Hood was midway through production on his $110m adaptation of Orson Scott Card’s seminal sci-fi novel, Ender’s Game. Initially, it sounded like it’d be the usual studio-sponsored field trip: we’d take a tour of some sort, watch a scene or two being filmed, cast members would be made available for interviews, and at some point the film’s director would find the time to talk to us about how things were coming along. Pretty standard, far as set visits go.
As it turns out, our day on the Ender’s Game set was anything but “standard”. Meet me after the jump to find out why we needed NASA clearance to get on Hood’s set, what kind of sets you can build inside a 1.87 million square foot building, and what happened during our two separate run-ins with Colonel Graff himself, Harrison Ford.
As it turns out, our day on the Ender’s Game set was anything but “standard”. Meet me after the jump to find out why we needed NASA clearance to get on Hood’s set, what kind of sets you can build inside a 1.87 million square foot building, and what happened during our two separate run-ins with Colonel Graff himself, Harrison Ford.